
Some natural wonders have very specific requirements, such that it is quite often that there will be no plot anywhere on a map that is a suitable location for that wonder. This is due to the variations in restrictions applied to natural wonder spawning.
You may have noticed that there are some natural wonders that appear almost every game, and some that almost never appear. Also once I implement the resource balancing algorithm, I intend that the center of the map will be far more fertile than the rest of the map, encouraging players to expand towards the center and compete for it. Although this is partly addressed by using the ‘Balanced’ parameter for base game map scripts, I intend to make it so that players’ entire starting regions are balanced, not just their capital. Once I implement a resource balancing algorithm (I already have a method in mind), the map will address the issue of players having unbalanced starting locations. The snowflake map ensures that players are all on even footing in terms of their proximity to other players. Likewise, it is often the case that a player will be in the corner of a map and proximal to other players, diminishing that player’s chance of remaining competitive throughout the game from turn zero. It is often the case in multiplayer games that a player will be isolated, making them more likely to win a ‘runaway’ victory where no other players can feasibly intervene. A snowflake map increases the coastline-to-area ratio, encouraging naval warfare, and also separates players in such a way that naval warfare will often be preferable in terms of efficiently conquering an opponent. Naval warfare sees very little use in multiplayer due to the fact that Pangaea maps are almost exclusively used. It aims to address several issues in multiplayer: This map, once completely, I hope will see some use in the multiplayer community. So I decided to take it upon myself to create an actual map script that randomly generates a balanced map with a ‘snowflake’ template. The first patch that came out for Civ 6 included the ‘Six-Arm Snowflake’ map, which sounded promising, but we were disappointed to discover that it is actually a predefined map, not a map script.
There is still a lot that needs to be done, but I’ve decided to release what I’ve done anyway just to get some feedback. For the past few weeks, I have been spending hours per day working on a custom map script for Civ 6.