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Civ 6 map scripts
Civ 6 map scripts







civ 6 map scripts

Some natural wonders have very specific requirements, such that it is quite often that there will be no plot anywhere on a map that is a suitable location for that wonder. This is due to the variations in restrictions applied to natural wonder spawning.

  • You may have noticed that there are some natural wonders that appear almost every game, and some that almost never appear.
  • Also once I implement the resource balancing algorithm, I intend that the center of the map will be far more fertile than the rest of the map, encouraging players to expand towards the center and compete for it.
  • Although this is partly addressed by using the ‘Balanced’ parameter for base game map scripts, I intend to make it so that players’ entire starting regions are balanced, not just their capital.
  • Once I implement a resource balancing algorithm (I already have a method in mind), the map will address the issue of players having unbalanced starting locations.
  • The snowflake map ensures that players are all on even footing in terms of their proximity to other players. Likewise, it is often the case that a player will be in the corner of a map and proximal to other players, diminishing that player’s chance of remaining competitive throughout the game from turn zero.
  • It is often the case in multiplayer games that a player will be isolated, making them more likely to win a ‘runaway’ victory where no other players can feasibly intervene.
  • A snowflake map increases the coastline-to-area ratio, encouraging naval warfare, and also separates players in such a way that naval warfare will often be preferable in terms of efficiently conquering an opponent.
  • Naval warfare sees very little use in multiplayer due to the fact that Pangaea maps are almost exclusively used.
  • It aims to address several issues in multiplayer: This map, once completely, I hope will see some use in the multiplayer community. So I decided to take it upon myself to create an actual map script that randomly generates a balanced map with a ‘snowflake’ template. The first patch that came out for Civ 6 included the ‘Six-Arm Snowflake’ map, which sounded promising, but we were disappointed to discover that it is actually a predefined map, not a map script.

    civ 6 map scripts civ 6 map scripts

    There is still a lot that needs to be done, but I’ve decided to release what I’ve done anyway just to get some feedback. For the past few weeks, I have been spending hours per day working on a custom map script for Civ 6.









    Civ 6 map scripts