We were really lucky and had enough reach to get new people fairly easily. How did you go about acquiring new talent? Knowing other people are in the trenches with you is one of the keys to staying motivated on a decentralized project.Īs we progressed, we got more and more organized, and now are using a three part system of Discord, Google Docs, and Trello. It makes it really important to talk to other developers and post your work. Our communication is one of the big successes of the team. Forums were a bit dated, even back when we released the Earthbound chapters in 2012, but they gave us a good way to pool our information and work across the world in multiple different time zones.
For most of development we relied on a dev forum where we communicated, organized tasks, and posted works in progress for feedback. Over the years we had about 50 volunteer developers. We are currently at about 20 part time and per contract developers. Oleg Nesterenko, managing editor at GWO: Adam, all these years, you’ve been a virtual distributed studio with lots of people on board from every part of the world. As Crowbar Collective, the team behind the project, is recovering from the shock of the release, we catch up with Black Mesa project lead Adam Engel s.